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-THE FUTURE OF ANIMATED CINEMA
WORLDWIDE IN ART AND INDUSTRY-
by Jean-Louis BOMPOINT
Good
evening Ladies and Gentlemen.
Before beginning my presentation, I would like to thank the Korean Ministry
of Culture and Sport for inviting me to Seoul for this great event, the
SICAF '95. I would also like to thank the French Embassy in Seoul, represented
by Madame Martine PROST, as well as the SICAF Orgainising Commitee, for
their precious help and warm welcome.
I would rather have spoken in my mother tongue today. But in order for
everyone to understand what I have to say, I have decided to address you
in English.
By way of introduction, I am a film director, director of photography
and editor. I have worked in many areas of film and television for the
past fifteen years. My particular interest in animated films and my membership,
in France, of the Commission Supérieure et Technique at the Centre
National de la Cinematographie, have led me to have the pleasure of meeting
you today.
INTRODUCTION
Our profession is currently
undergoing a crucial period in its evolution. Even greater than the era
of the introduction of sound into the cinema (1929). Even though it has
been industrialised since its origins, the cinema has finally been recognised
as an art; the seventh to bear the name. This means of expression and
communication has spread very rapidly from the confidential level to the
international one. It has ushered in its own destruction, with the birth
of television and now multimedia following in its wake. In my opinion,
in a few years time cinema auditoria, where people occupy a common space
to see a film projected onto a canvas screen, will - apart from a few
exceptions - no longer exist. Everyone will have a giant, very high definition
screen at home, made out of light-weight materials, and will select the
programme of their choice by inserting a credit card into their home programming
box. Continuing a process which began via television, the cinema will
no longer be an art communicating, but rather individualising image and
sound. The true craftsmen of the profession, working lovingly with the
medium of film - a light-sensitive surface, if ever there was one - are
going to have to adapt to the new technologies or disappear. We will no
longer be able to take our time over things. Faced by the growing demand
for programmes, only speed and high technology will count in our profession.
Who is going to benefit from this? Art or industry?.. But then again...
What is animated cinema, if not one which is gradually sculpted, image
by image, with patience and skill? One which the Surrealists called Pure
cinema, because the movement of its projected images was not stored up
by a "machine to capture life", but created out of nothing by
the hand of man; even if people like Walt DISNEY, to name but one, have
developed this craftsmanship to the level of an industrial labour force.
I decided to be a film maker when I was a child. Through the years, I
have often fought to make films with an artistic vocation, a few of which
I have also succeeded in making. But although this spirit and way of working
may be gratifying both in terms of personal satisfaction and in attracting
the relative esteem of one's contemporaries, it is clearly not the ideal
way of earning a living. I was thus forced into deciding to work in the
industrial and commercial domain, and therefore into accepting a number
of concessions simply in order to survive, although they filled me with
horror... But, as the years passed by, I realised that it is quite possible
to carry out one's profession with honesty, adding a personal touch to
subjects which are imposed, or which even go against one's personal sensibility.
Should we call that wisdom or resignation? I still do not know. But it
is certain that I have discovered - via the resources made available to
me on the "bread and butter" productions with which I have been
entrusted - a whole load of human and technological parameters which I
would never have dreamed of before. This, then, is the spirit in which
I am going to try to talk to you today.
FROM CRAFT TO INDUSTRIALISATION
If we take the
example of France, animation was originally a craft, and inspired the
invention of cinema. Thus Emile REYNAUD, with his praxinoscope and then
his luminous pantomimes projected at the Musée Grevin in Paris,
proved well before the LUMIERE brothers' invention that the illusion of
the moving image was capable of drawing the crowds. Unfortunately for
the broader public, REYNAUD's animated films were impossible to duplicate,
since they were manufactured by hand in one, unique copy. So when the
Cinematograph was invented, creators like Émile COHL were able
to diffuse their works - although these were still hand-made - in a huge
international context. There were two reasons for this:
a) The LUMIERE brothers had discovered a technical means of capturing,
storing and duplicating moving images.
b) Léon GAUMONT had been convinced, along with Charles PATHÉ
and Georges MELIÉS, that the moving image - quite apart from its
technological performance - brought about a new crowd psychology and was,
by the same token, a marvellous way of making money.
The magic formula was thus discovered:
ART + TECHNOLOGICAL MASTERY + DIFFUSION = FILM INDUSTRY
At the beginning, everyone was happy:
- Firstly the film makers, who were commissioned to make works in which
they had total creative freedom.
- Then the industrialists, who could extract increased profit from their
machines and operate their factories at full capacity.
- The producers and distributors, who set up a lucrative commercial system.
- And lastly the public, which was delighted by the quality of the entertainment.
Everything started to go wrong when demand began to outstrip the quantity
of films produced. Film makers were asked to work faster, and therefore
not as well, and to repeat styles which had already met with public success.
In order to go even faster, the producers and distributers had the idea
of installing a hierarchy in the cinema, whereby each artist and technician
would be attributed a specific task, without knowing how or why the subject
was being filmed. The notion of the author - which consisted in writing,
directing and shooting one's own film - was thus destroyed. The roles
were reversed: by dividing up the creative component, the producer achieved
complete control over his product, and no longer had to worry about the
people who had dreamed it up. From that moment on, the cinema became an
endless struggle between the creator and the producer. This unfair contest
did give birth to some masterpieces, but at what a price!... Witness the
tragic fates of Georges MÉLIÉS, Eric von STROHEIM, Buster
KEATON, Jean VIGO, Judy GARLAND, Jean GREMILLON, John CASSAVETES, etc...
who payed for their artistic integrity with their lives, and were rejected,
humiliated or devoured with no second thoughts by an industry which had
nonetheless asked them to think twice about things. We can, though, cite
a few examples of jealously-guarded independence like Charlie CHAPLIN,
Walt DISNEY or Orson WELLES, who, nevertheless, did not have a trouble-free
time preserving their domain. In fact, Marcel PAGNOL alone was the only
happy producer, author, studio and laboratory owner, director and distributor
in world cinema history.
If today we still find contemptible and puerile works like PULP FICTION
(Quentin TARRENTINO) being awarded prizes by "professional commitees"
devoted to the lowest possible form of commercialism, and thus to the
detriment of art, we should not be in the least surprised. At the beginning
of the 20th century, when the foundations of the industrialisation of
cinema were being laid, the problem was identical, and the Deciders already
preferred vulgarity and facility over quality. Thus, in the face of such
a flood of mediocrity - in spite of a few masterpieces - the public has,
over the years and before the plethora of images presented, become less
demanding and even, with the advent of television, passive. The moving
image is no longer appreciated, it is consumed. The creators have themselves
been forced to conform to the producers' system, clocking in at the studios
like any other factory worker, and running the risk of being drummed out
of their profession if they fail to respect imposed directives and production
quotas. Instead of remaining faithful to its original vocation of being
a cheap and high quality public entertainment , the cinema has, in modern
times, become a costly spectacle reserved for a social pseudo-elite, and
whose technology is anachronistic, even if it is still unbeatable in terms
of conservation and reproduction. (By way of an example, if we compare
ten minutes of sound and images stored on video tape and the same quantity
of thirty-five millimetre film, ten minutes of thirty-five millimetre
film represent three hundred metres of celluloid in a thirty-centimetre-diameter
roll, impregnated with costly silver salts and weighing about two kilos).
If cinematic works are still broadly diffused on television (because that
remains the only means of recovering the sums invested in their production),
they lose out in quality of reproduction and are cut up by advertising
messages which end up transforming them into hamburgers of uncertain size,
sandwiched between slices of more or less mouldy bun.
I think it was necessary to discuss all that before tackling the problem
which concerns us today: the reconciliation of art and industry in animated
cinema.
THE TECHNOLOGICAL EVOLUTION OF ANIMATED FILMS
Throughout its existence,
and for its foreseeable future, animated cinema has necessarily been structured
IMAGE BY IMAGE. Cinema films originally ran at sixteen images per second,
from 1895 to 1929, during the silent period. After 1929, the running speed
was readjusted to twenty four images per second, because of the sound
track. With the advent of television, the running speed is currently twenty
five images per second. Therefore, to obtain one second of animated film,
the movement must be divided into twenty five parts. As we all know, this
is a long and complicated business. Many film technicians have studied
the problem to try to speed up the process, but with no real results up
until now. So the technique of animated cinema has remained unchanged
since Emile REYNAUD. The only invention to truly revolutionise the technique
of cartoons remains the use of celluloid by the American Earl HURD, in
1918. Thanks to this procedure, it was no longer necessary to copy the
entire drawing to be animated from one sheet of paper to another. Celluloid's
transparency enabled the backgrounds to be separated from the characters,
and for these latter to be animated using several layers of paper which
could be reused at will. This daring technological solution has saved
a considerable amount of time in film production. To go faster, the teams
of draftsmen have been enlarged, and are broken down as follows:
- Head Animators: they draw the key stages of a movement.
- Assistant Animators: they draw the intermediate periods between the
key stages, in other words the intervals.
- Tracers/Colourists: they copy the animators' outlines onto celluloid
and colour the drawings using poster paint, on the opposite side from
the ink tracing.
- Decorators: they draw the coloured backgrounds against which the characters
are positioned.
In this way, for a feature-length production we can sometimes count up
to two hundred and fifty people, who have worked for more than one year
to bring the film to completion. These working methods functioned in the
West for fifty years or so. However, since the economic crisis of the
past fifteen years, producers have begun to find them too costly. In America
as in Europe, the world of animated films has been struck by a serious
crisis: the demand for films was as strong as ever, but producers were
no longer able to pay the wages of all the artists and technicians. The
producers therefore developed an alternative strategy: The development
and pre-production of film projects would take place in the West. But
their production would be carried out in the Far East, because of low
production costs in the studios of Asia. (By way of an example, the last
one hundred per cent French cartoon series was "LES TRIPLÉS",
a TÉLÉ-HACHETTE production dating from 1986) Before long,
more than half the profession was out of work in the West. To halt this
process, Americans and Europeans have begun actively researching new production
methods, in an attempt to develop a new, faster and cheaper technology.
This research has mainly taken place in the field of computing. Although
excellent results have been obtained in recent years, they remain - alas
- at the prototype stage, since one second of completed animation ends
up costing thirty times more than using traditional methods...
The existence of paper and celluloid has also been called into question
recently, and systems have been developed with the goal of attaining "zero
paper". There again, although they are satisfactory from a technological
point of view, the results obtained incur higher production costs than
with the traditional system. But whatever happens, and even if the systems
developed reduce their production costs to a minimum, their generalisation
in the world of professional animation will never increase the number
of jobs on offer. The number of professionals out of work will thus remain
constant, and the schools which train tomorrow's artists and technicians
will continue to launch onto the labour market young people whose only
prospect is unemployment. The same danger is threatening the Far East,
where production costs using the traditional system are becoming less
and less competitive for the West, at least as far as the liberal economies
are concerned: when the price threshold is reached, and when the new computer
technology for animated films has been perfected, the Westerners will
go back home to produce their films from beginning to end and the Asian
studios, thus losing considerable markets, will themselves experience
hopelessly high levels of domestic unemployment, unless they succeed in
transforming their role of sub-contractors into one of true producers
and so win new markets outside the Western economies... And so what has
become of creativity in all that? No one even has time to think about
it, so great is the preoccupation with mere survival. As a result, the
artists and technicians of animated films no longer react with the same
faith that made them take up their profession in the first place, but
rather with a cold logic aimed at respecting quotas and standardising
an international mode of production, that is one which is technologically
and "artistically" understandable by everyone, from East to
West.
At the last International Animated Film Festival in Annecy, the profession
was visibly divided into two camps:
a) Independent authors, presenting in competition short films with a high
artistic vocation, often produced at a loss, and whose confidential commercial
careers will never support their directors or producers. These authors
are enthusiastic young artists, brimming with talent, full of illusions
and whose spirit has not yet been corrupted by cinematic commercialism.
They are accompanied by a few of the profession's old hands, who have
given themselves the pleasure of making a personal short, to prove to
themselves that they are still capable of creating something new, and
some of whom still have a few surprises stored up for us. Finally, there
is the unique case of the directors from the Canadian National Film Office,
who are state employees, payed to produce entertaining works of their
choice (in subject as in technique) destined for the broadest possible
public.
b) The authors, directors, producers, distributors and researchers who
come to size up the competition and develop contacts with television stations
in order to create, sell, exchange, coproduce or buy such and such a product
in the framework of the International Animated Film Market. Computer technicians
are also present, presenting tomorrow's technology to the world of animated
films.
The tragedy is that these two groups never mix, a sad state of affairs
when all it would take is the intervention of an experienced producer
to launch a young artist, who wants nothing more than to be able to express
himself while earning a decent living.
The case of the Annecy festival is just one example showing how a dialogue
between the creators, the producers, the deciders and the representatives
of tomorrow's technology has now become more necessary than ever, if we
want animated cinema to once more become a high quality entertainment,
offering an endless source of pleasure to the broadest possible public.
ANIMATED
CINEMA: A UNIQUE AND IRREPLACEABLE ENTERTAINMENT
The image by image process
can be used in the cinema medium in different ways:
- CARTOONS: consisting in making characters or objects move in a more
or less realistic manner against a given background, in the graphic style
of one's choice.
- ANIMATION OF VOLUMES: enabling three-dimensional characters or objects
to be brought to life. Puppets can be designed, or alternative materials
can be used, such as plasticine, wood, iron, cardboard and even everyday
objects.
- DIRECT DRAWING ONTO FILM: an economical procedure with endless possibilities.
Without using a camera, the animator draws and paints directly onto transparent
16 or 35 millimetre film. Alternatively, black film can be scratched using
points and stylets. This procedure has another particularity: if we draw
onto the optical sound track, we can obtain all the notes of the chromatic
scale over a range of two and a half octaves. On the other hand, if we
scratch onto the optical track of a black film, we can obtain various
percussion sounds.
- PAPER CUT-OUTS: a technique in contrast to that of celluloid cartoons,
whose materials render gradations of colour impossible, since they employ
uniformly applied poster paints. Paper cut-outs can exploit articulated
characters which are animated directly under the camera, or can progress
via successive phases of animation, stuck to celluloids and placed against
a background. By their very nature, paper cut-outs enable us to retain
the richness of a colour drawing, with all its palette of different shades.
- ANIMATION OF MOVEABLE MATERIALS: a technique using coloured powders
or sand which can be modified directly under the camera. Both direct lighting
and backlighting can be used.
- SHADOWPLAY ANIMATION: manipulated directly under the camera.
- PIXILLATION: consisting in making human characters move image by image,
and so carry out movements impossible in real life.
- ANIMATION OF PHOTOGRAPHS: a process combining camera movements and dissolves,
using fixed documents. A number of special effects can also be added.
- PIN SCREEN: a technique borrowed from engraving. Thousands of pins are
stuck into a two by one-and-a-half metre board, and can be pushed in or
pulled out against a low-angled light source in such a way that greater
or lesser degrees of shadow appear on the work-surface. We can thus obtain
black and white drawings with every possible gradation of grey.
- VIRTUAL IMAGE ANIMATION: enabling cartoons to be combined with live
footage.
- COMPUTER ANIMATION: creating an impression of three-dimensionality with
near-perfect quality of movement.
As one can see, these techniques are rich in scope and provide practically
endless creative possibilities.
Animated cinema has another advantage over live footage: its TIMELESSNESS.
Mickey Mouse is as fresh in 1995 as it was in 1928, the date of its first
appearance. As a general rule, an animated film does not date over the
years, and its emotional potential remains intact despite the passing
time.
To say that production of an animated film remains costly is to pose a
false problem. Everything which can be imagined in terms of cinematic
creativity is possible using animation. Let's imagine, for example, a
scene which takes place against an imposing background whose different
elements are several kilometers high, and where more or less human characters
fly through the air, leaving a trail of multi-coloured stars in their
wake with each of their movements. In live footage, such a result could
be obtained at a cost of millions of dollars and using advanced special
effects. With cartoons, all that is needed is some paper, some ink and
some paint. What is more, we can be sure that the leading actor will never
break his leg during the shooting of a perilous scene... Producers should
consider this sort of solution more often.
International coproductions must also be encouraged, since they enable
artists from different countries to exchange their techniques and cultures
for the greater benefit of cinematic creativity. I am happy to note today
that events like the SICAF can promote this sort of initiative.
Thank you for your attention. I remain entirely at your disposal if there
are any questions you would like to ask about this presentation, which
it has been my pleasure to deliver.
Note: Three short films by J-L Bompoint will be projected during this
presentation:
- "Histoire d'un clown". 5' 45" - (1984) - Magic Films
Productions.
- "Bleu, Blanc, Rouge". 2' 30" - (1989) - Lobster Film.
- "Correspondance". 4' 30" - (1990) - Exposure.
©1995
- Jean-Louis BOMPOINT. All rights reserved.
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